The future depends on what we do in the present. - Mahatma Gandhi

Thursday, October 28, 2010

Edu 6713 week 8 Reflection Post

Reflecting back on this course, I have learned about a new tool for setting and achieving goals called the GAME plan. The GAME plan is a way for self-directed learners, such as teachers, to increase their confidence and proficiency as they learn about new technology integration in their classrooms. The GAME plan is a process that “guides your self-directed learning activities” (Cennamo,, 2009, p1) by setting goal(s), taking action to achieve those goal(s), developing ways in which you will monitor your progress while accomplishing the goal(s), and finally reflecting or evaluating on how well you did in achieving the goal(s). The GAME plan “enables you to customize your approach to learning tasks, it helps you develop relevant skills that are important to you, and it prepares you for lifelong learning.” (Cennamo,, 2009, p4) My personal GAME plan consisted of two goals, one goal was learning how to use Voicethread so that I could use it for a student project; that goal was achieved successfully, and the other goal was creating a classroom wiki in collaboration with another school. The second goal is still in progress, and probably will not be totally complete until the next school year. Up to this point, the GAME plan has been instrumental in helping me create a written agenda of how my desired goals would be attained. It has been my "grocery list," and it has helped me stay focused and motivated to complete each step of my GAME plan. I have a tendency to "put off" learning new material because I am so busy during the school day. The GAME plan has helped me overcome this obstacle and has made it easier for me to make time for new learning. It has helped me to “outline” my target goals making them easier to complete. Going forward, I plan to teach my students this technique so that they may become better with self-directed learning.

As a result of implementing a personal GAME plan, I got to experience Voicethread as an alternative collaboration tool in the classroom. Also, while doing research for my second goal of implementing a class wiki, I acquired several new ideas of ways on how to implement Voicethread and wiki activities in the classroom. These digital tools will allow me to expand the use of technology in the classroom, as well as offer additional methods to reach diverse learners.

One adjustment that I plan to make to my instructional practice regarding technology integration as a result of this course is to explore creative ways in which to use a wiki with my classes. I think wiki’s are fun, and engaging, and I think students would like to use them as they enjoy working in groups for the most part. Before beginning this degree program, I had absolutely no idea about how to create a wiki, let alone know how to use one with a class. Now I feel much more confident about creating and implementing an assignment using a wiki.


Cennamo, K., Ross, J. & Ertmer, P. (2009). Technology integration for Meaningful Classroom Use: A standards-based approach (Laureate Education custom edition). Belmont, CA: Wadsworth, Cengage Learning.

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